刀劍朝鮮

4.6/ 5.0

About 刀劍朝鮮

One cut and you die. So does almost everyone else.

Dankal is a top-down sword game set in Joseon Korea. There is no health bar. Your enemies mostly have none either. A single stroke settles it.

EVERY STRIKE IS ANNOUNCED

A red arc appears before a blade falls. It is always there, and it is always long enough to react to. If you were hit, you were not unlucky. You were late.

SIXTY BOUTS

The ground, the enemies, the order they arrive — every bout is placed by hand. Nothing is rolled at random. Your record and mine are set on the same board.

SIX WAYS TO DIE

Grunts, swordsmen, spearmen, archers, arc-shooters. And the armored, who do not fall to one cut. Armor can be strapped onto any of them.

CUT THEM TOGETHER

Herd them into a line and take them in a single swing. Strike from behind for a higher score. Points reward nerve, not patience.

BLOODBATH

No bouts. No end. They pour in until you fall.

WHERE DO YOU RANK

Every run is measured against the world. No account, no sign-in, no name to type. The ranking is there from your first death.

Two thumbs. Move and cut. Sixteen languages. Plays offline.

EARN COINS, AIM HIGHER

Defeat enemies to earn coins. Choose a dagger, dual blades, great blade, spear, crescent blade or bow in the armory. Upgrade each weapon up to 3 levels and buy slash effects. Aim for a personal best and a higher world rank. Training does not award coins.

SIX WEAPONS, SIX SKILLS

Hold the attack button to unleash your equipped weapon’s skill: a swift dash, flying cross slash, spinning slash, piercing spear throw, sweeping crescent slash or charged piercing arrow. Skills have an 8-second cooldown. A narrow dodge resets it immediately. Armored enemies still require multiple hits, even from skills.

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